Video Game Review: Heroes of the Storm 

"A team brawler of epic proportions." Agreed.


Pulling recognizable characters from each of its biggest franchises, gaming company Blizzard created the perfect melting pot for Pandaren healers (World of Warcraft), Protoss assassins (Starcraft II) and barbarian warcries (Diablo III): Heroes of the Storm.

Heroes plays in similar ways as other multiplayer online battle arena (MOBA) games—like League of Legends and Defense of the Ancients 2—with an ever-growing cast of characters that players can summon for battle. The goal is to defeat another team of selected heroes by plowing through waves of minions, enlisting the assistance of mercenary camps and ultimately destroying the center refuge of the enemy's base.

What sets Heroes apart from other games in its vein is that it comes with several map types, which provide new experiences with every match—whether they're fights for moon shrines or skull-collecting missions.

Unlike staple MOBA games, Heroes characters do not earn gold for items by killing minions. Instead, characters fight for experience points. Advancing levels unlocks new abilities and talent points that boost these abilities—a welcome change from League-style minion farming and item collection.

Heroes puts its emphasis on teamwork, fostering a greater sense of camaraderie among its players. Because teams level up together and share teamwide goals, players are encouraged to support their weakest teammates. This group focus makes for much friendlier gameplay and overall satisfaction with every win or loss.

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